I am a self taught gameplay and graphics programmer with 5 years of experience actively looking to find a job in the game industry. A large part of my game development journey has been focused on the Unity3D game engine, and various tools to assist in that. For the past year, I have been more focused on graphics programming both within my own engine and inside of Unity. I also enjoy the artistic side of game development as well and have additional skills in areas such as hard surface modeling, sculpting, unwrapping, texturing, and animation. I absolutely love game development and dream of pushing the industry further. I would love to work with you, we can make a great team.


Languages: C++, C#, C, Javascript, GML, HTML, CSS, SQL

Software: Visual Studio, Unity3D, Maya, ZBrush, Mudbox, Blender, Substance Designer, Substance Painter, Photoshop, GIMP, Game Maker

Other: Git, OpenGL, Direct3D 11, Linear Algebra, VR Development, Encryption


East Valley Institute of Technology - 3D Animation (2018-2020)


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Work Experience


(Mesa, AZ)
(05-1-19 - Present)
Intermountain Advantage Group

Intern Programmer

(Mesa, AZ)
(03-20-19 - 05-1-19)
Intermountain Advantage Group

Freelance Gameplay Programmer

(12-10-18 - 1-12-19)
Christopher Hollis

Contract Gameplay Programmer

(09-19-18 - 10-28-18)
Interlight Studio

Freelance Gameplay Programmer

(09-14-18 - 09-19-18)
Exotic Interactive

Check out my personal projects as well!


Christopher Hollis


 Jordan has been a huge help in the creation of RGS's first game known currently as Codename: The Space Project. With Jordans help our game went from being a very basic 2D set of sprites to a more refined space looking game. Jordan created several systems from Orbits to mimicked shaders and even created the universe generation program that the full prototype for our game will ship with. His skills in C#, ensuring client happiness & professional work ethic is a great bonus to anyone he works for.